You play. Ads pay. PTB burns.

Play and burn PTB.

PTB uses a reward-token model: a 3% transfer fee generates SOL rewards for eligible holders. Net advertising revenue is used to buy PTB and refill the burn pool, while gameplay turns those PTB into verifiable on-chain burns.

PlayToBurn PTB
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PlayToBurn Game

Snake

Guide the snake, collect food and survive as the game gets faster. Every collected food generates one Burn Unit.

SNAKE

COLLECT ยท SURVIVE ยท GENERATE BURN UNITS

Guide the snake, collect food and survive as the game gets faster. Every collected food generates one Burn Unit.

Keyboard: Arrow keys or WASD

Games played: โ€”
Pending Burn generated: โ€”
On-chain burned: โ€”

PlayToBurn Game

Minesweeper

Clear the 12 ร— 12 field without hitting a mine. Every 12 safely revealed fields generate one Burn Unit.

MINESWEEPER

THINK ยท REVEAL ยท STAY SAFE ยท GENERATE BURN UNITS

Clear the 12 ร— 12 field without hitting a mine. Every 6 safely revealed fields generate one Burn Unit.

Mobile: choose Reveal or Flag, then tap a field.

Games played: โ€”
Pending Burn generated: โ€”
On-chain burned: โ€”

PlayToBurn Game

Mental Math

Solve 10 automatically generated math problems. Easy, Medium and Hard questions reward different amounts of Burn Units.

MENTAL MATH

SOLVE ยท THINK ยท GENERATE BURN UNITS

Solve 10 automatically generated math problems. Difficulty determines how many Burn Units each correct answer generates.

Easy

Select a difficulty and start a round

1 step ยท 3 answers ยท 1 BU per correct answer

Choose one answer for each of the 10 questions. Burn Units are awarded only after the server confirms a correct answer.

How to play
  1. Choose Easy, Medium or Hard
  2. Solve a math problem
  3. Select one answer
  4. Complete all 10 questions
  5. The server confirms the earned Burn Units
Games played: โ€”
Pending Burn generated: โ€”
On-chain burned: โ€”

PlayToBurn Game

Knowledge Quiz

Answer 10 randomly selected questions from a pool of 2,000 verified questions. Easy, Medium and Hard questions generate 1, 2 or 4 Burn Units when answered correctly.

KNOWLEDGE QUIZ

THINK ยท LEARN ยท GENERATE BURN UNITS

Answer 10 randomly selected questions from our verified question pool. Correct answers generate 2, 4 or 8 Burn Units depending on difficulty.

Answer 10 randomly selected questions. Easy questions award 2 BU, Medium questions 4 BU and Hard questions 8 BU when answered correctly.

Games played: โ€”
Pending Burn generated: โ€”
On-chain burned: โ€”

Information & Transparency

How PlayToBurn works

PlayToBurn combines verified gameplay, a transparent PTB burn system, SOL holder rewards and externally funded PTB buybacks. Gameplay creates burn obligations, while the reward-token model and advertising revenue help build future burn capacity.

What is PlayToBurn?

PlayToBurn is a browser-based gaming platform built around a simple idea: play free games and help reduce the PTB token supply.

Gameplay itself does not pay PTB or SOL rewards. Verified gameplay generates Burn Units that determine how much PTB is scheduled for burning from the active burn pool. SOL holder rewards are a separate feature of the PTB reward-token model.

From gameplay to burn

01

Play

Play free browser games.

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02

Burn Units

Verified gameplay generates Burn Units.

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03

Pending Burn

Burn Units ร— the current burn rate determine the scheduled burn.

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04

On-Chain Burn

Only a confirmed blockchain transaction counts as burned.

How the Burn Works

The first active PTB burn pool is funded by the project. Verified gameplay generates burn obligations against this pool.

One Snake food pickup generates one Burn Unit. In Minesweeper, twelve safely revealed fields generate one Burn Unit. Additional games can use their own transparent Burn Unit rules.

The resulting PTB amount is first recorded as Pending Burn. Pending amounts are grouped for settlement. They only count as burned after the corresponding Solana transaction has been confirmed.

Dynamic Burn Rate

The burn rate automatically adapts to verified player activity, the available burn-pool balance and the remaining time in the current burn phase.

When activity is very high, the rate can decrease so that the pool is not exhausted too early. When activity is lower, the rate can increase again. The controller operates within predefined minimum and maximum values.

The purpose of the controller is not to move the target date. The target date remains fixed. The burn rate manages the available pool toward that target in a controlled way.

First Burn Phase

The first burn phase is planned from 15 October 2026 until 15 January 2027. The initial active burn pool is planned at approximately 200 million PTB.

The objective is to burn the active pool almost completely during this period. Only a very small residual balance is intended to remain as an operational safety margin.

A separate Refill Pool is built in parallel. Later burn phases can switch to their designated source pool without requiring unnecessary PTB transfers between project wallets.

Planned Launch Structure

PTB has a fixed supply of 1 billion tokens. No Dev Buy is planned. After launch, the project intends to make an immediate regular market purchase targeting more than 300 million PTB. The exact amount cannot be predetermined because the final received balance depends on the live market purchase and the reward-token transfer fee.

AllocationPlanned AmountPurpose
Start Burn Poolโ‰ˆ 200M PTBActive burn pool for Phase 1
Refill PoolRemaining launch allocation + future buybacksBurn-pool funding for Phases 2 and 3
Iron Reserve100M PTBReserved for Phase 4

The figures are target allocations. Actual received balances are verified on-chain after launch before the burn system is activated.

3% Transfer Fee & SOL Holder Rewards

PTB uses the reward-token model. A 3% transfer fee applies to PTB transfers, including buys, sells and wallet-to-wallet transfers.

The reward mechanism collects the transfer fee in PTB, converts the reward pot into the pair asset and distributes rewards proportionally to eligible PTB holders. PTB is paired with SOL, so the holder reward asset is SOL.

Gameplay and holder rewards are separate mechanisms: playing generates PTB burns, while holding eligible PTB can generate SOL rewards.

SOL also has direct utility inside the Solana ecosystem. It is Solana's native asset and is required to pay network transaction fees, so even small SOL rewards can contribute to the balance a wallet needs for everyday transactions. SOL can also be staked and may generate additional staking rewards.

Transfer Fee

3%

PTB transfers

Holder Rewards

SOL

Distributed in SOL

Illustrative 100,000 PTB transfer

PTB transferred

100,000 PTB

3% transfer fee

3,000 PTB

PTB after fee

97,000 PTB

Reward asset

SOL

This simplified example illustrates the 3% transfer fee. Exact reward distribution timing, eligibility rules and any platform-level distribution adjustments follow the live reward-system configuration and will be published transparently at launch.

Advertising brings outside capital into the system

100% of PlayToBurn's net advertising revenue is reinvested into PTB buybacks and added to the Refill Pool.

This is a core principle of PlayToBurn: advertising brings capital from outside the PTB trading ecosystem into the token economy. This part of the burn funding therefore does not require one user's capital to provide exit liquidity for another user.

Ad breaks are scheduled at 120-second intervals, but they never interrupt an active game. If an ad becomes due during gameplay, it waits until the current round has ended.

You play. Ads pay. PTB burns.

Platform operation & verification

Public statistics are refreshed every five minutes instead of continuously. This reduces backend and database requests and helps keep operating costs under control without changing the underlying recorded data.

Some game interactions may occasionally feel slightly delayed or less smooth because important actions are verified by the server as part of PlayToBurn's anti-cheat protection. This trade-off helps ensure that Burn Units are based on verified gameplay rather than client-side manipulation.

Building the Refill Pool

While the active burn pool is reduced through gameplay, the separate Refill Pool for Phases 2 and 3 is built in parallel.

100% of PlayToBurn's net advertising revenue is reinvested into PTB buybacks for the Refill Pool. Advertising therefore provides a continuous source of external capital for future burns.

In addition, project-controlled PTB holdings can generate fee-derived SOL income through the holder-reward model. Under the initial launch model, 75% of this income is reinvested into PTB buybacks for the Refill Pool.

The remaining 25% of the fee-derived income is retained as a safety buffer for taxes, server infrastructure, operating costs and necessary business liquidity. Only the portion actually used for PTB buybacks is counted as additional Refill Pool funding.

PTB buybacks are themselves subject to the reward-token transfer fee. The actual PTB received by the Refill Wallet is therefore recorded from the real on-chain balance rather than assumed from the gross purchase amount.

When the next burn phase begins, the separately held Refill Pool can become the source pool for the burn system. PTB does not need to be transferred between project pool wallets simply to change phases.

Donations

Donations are optional and are never required to use PlayToBurn.

Donations intended for the burn mechanism are sent directly to the public Refill Wallet and become part of the Refill Pool. Donation funding is reported separately from holder rewards, advertising revenue and initial project funding.

Refill Wallet

Holds PTB accumulated for Phases 2 and 3. Voluntary donations intended for the burn mechanism are also sent directly to this wallet.

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Public Wallets & On-Chain Verification

PlayToBurn uses separate public wallets so that the different parts of the burn architecture can be independently tracked on-chain.

The Refill Wallet holds PTB accumulated for Phases 2 and 3, including PTB purchased with advertising revenue, the reinvested portion of fee-derived income and voluntary burn donations.

The Iron Reserve Wallet is kept separately and contains the long-term PTB reserve intended for Phase 4.

PlayToBurn clearly distinguishes between Pending Burn generated by the platform and PTB that has actually been burned on-chain. Confirmed burn transactions are published with their transaction signature.

Public Project Wallet

Public project and treasury wallet used for transparent project transactions.

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Refill Wallet

Holds PTB accumulated for Phases 2 and 3. Voluntary donations intended for the burn mechanism are also sent directly to this wallet.

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Iron Reserve Wallet

Separate long-term reserve wallet containing the PTB allocation intended for Phase 4.

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Transparency

Don't trust the counter. Verify the burn.

Statistics

PlayToBurn Statistics

Verified platform activity, burn data, buybacks and funding history. Live values are based exclusively on server-verified gameplay and recorded backend data.

Activity & Burn

Current Burn Rate

1 PTB

PTB per Burn Unit

Verified Rounds

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Burn Units

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Pending Burn

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On-Chain Burned

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Dynamic Burn Rate

The burn rate is adjusted automatically according to verified activity, the available burn pool and the remaining time in the current burn phase. The target date itself remains fixed.

Current Rate

1 PTB / BU

Activity by Game

Server-verified gameplay and burn data broken down by game.

GameVerified RoundsBurn UnitsPending BurnOn-Chain Burned
Snakeโ€”โ€”โ€”โ€”
Minesweeperโ€”โ€”โ€”โ€”
Mental Mathโ€”โ€”โ€”โ€”
Knowledge Quizโ€”โ€”โ€”โ€”

PTB Purchases & Financing

Documented PTB purchases at their historical USD cost. Initial investments include purchases for the Main Pool, Iron Reserve and initial Refill funding. Transfers between wallets do not count as additional purchases. Purchased PTB are not the current wallet balances.

Initial Investments

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Holder Reward Buybacks

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Ad-funded Buybacks

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Other Purchases

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Total Invested

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DateSourceCapital UsedUSD ValuePTB purchased
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Confirmed Burn Transactions

Only blockchain-confirmed burns are listed here. Pending Burn remains separate until settlement has been completed successfully.

ConfirmedPTB BurnedSettlementTransaction
Confirmed burn transactions will appear here after launch.

Historical Data

History & Time Series

Daily historical data from the platform backend. The default view covers the last 30 days.

Loading historical data...

Roadmap

Burn roadmap

PlayToBurn follows a five-phase strategy: a strong initial PTB burn, continued buybacks and burns, a slower late-stage burn, the dedicated Iron Reserve burn and finally a long-term treasury and ecosystem model.

PlayToBurn roadmap showing the five-phase PTB burn strategy from launch through the Iron Reserve burn to the long-term treasury and ecosystem phase.

Phase 1

Launch & initial burn

From 15 Oct 2026 to 15 Jan 2027, PlayToBurn launches and reduces the PTB supply from 1 billion toward approximately 800 million PTB. At the same time, the Refill Pool for the following phases is built through advertising revenue and reinvested fee income.

Phase 2

Continuous PTB buyback & burn

After the initial phase, PTB buybacks and gameplay-driven burns continue until the circulating supply reaches approximately 451 million PTB. Gameplay, advertising revenue and fee-funded buybacks continue to support the burn system.

Phase 3

Slower burn phase

From approximately 451 million PTB onward, the burn becomes more conservative. 80% of the allocated burn capital remains directed toward PTB buybacks and burns, while 20% is used for selected STONK burns. Phase 3 continues until approximately 145.1 million PTB remain.

Phase 4

Iron Reserve burn

Once approximately 145.1 million PTB remain, the separate Iron Reserve enters the burn system. The reserve is planned to be burned over roughly three months, reducing the supply toward approximately 45.1 million PTB.

Phase 5

Treasury & ecosystem phase

At approximately 45.1 million PTB, PlayToBurn transitions into its long-term sustainable model. The focus shifts toward building a PTB and SOL treasury, generating additional treasury income through SOL staking and supporting selected ecosystem burns.

This roadmap reflects the current concept and may evolve as legal, technical and economic conditions develop.